

The phases of the build are all designed to be strong at BOTH Bossing AND Mapping, and so there are certainly trade-offs that could be made in favor of one or the other if you have a specific goal. Delete the implicit from the helm in POB and check if your damage goes up.ġ1. Blizzard Crowns are worse than a helmet WITHOUT any implicit in 99.9% of cases with this build. You'll reach the Bonechill cap first since Bonechill itself provides increased ailment effect.ġ0. Of course, it's also capped when you're crit-capped. The benefit to Brittle Ground is capped at 200% increased effect as well, since Brittle is capped at 6% and Brittle Ground defaults at 2%. The benefit to Bonechill is capped when your Vortex is chilling at 200% increased effect, for a total of 30%. Ailment Effect is a sneakily strong source of damage up to a certain point, since it increases the effectiveness of Bonechill Support and Brittle Ground. It's already hard to do better than 25% Crit Multi with just 2 points, so the other benefits would have to be completely useless for it to be justifiable.ġ0. I would only give up Alira if I was extremely overcapped in Resistances, and somehow had plenty of Mana Regeneration without any investment that couldn't be better used on damage/survivability. Alira is pretty much always the ideal Bandit ChoiceĪlthough this build has some very crucial nodes on the tree, and even in cluster jewels, it doesn't benefit greatly from extra points beyond those essentials. Keep this in mind when debating between rare wands/sceptres and Void Batteries, and when deciding to use Empower Support or not in high-end version of the build.ĩ. This is massive, especially with Vast Power and other large sources of increased AOE. Blade Vortex gets +1 Base Radius at Gem level 22 and again at Gem Level 29. Helps with League Content like Blight/Legion/Breach where it's good to be doing damage over a large area.Ĩ. Two charges means a huge damage boost on bossesĭ. Gives you an option to do damage from range, which is essential for porcupines prior to corpse explosion, and extremely helpful for very dangerous mobs and Heists.ī.
Void hunters uber cannon Patch#
Stacking a lot of +Skill Gem Levels is better than ever before thanks to the new damage numbers from patch 3.17īV scales exponentially with more levels (up to Gem Level 30), and bigger base numbers mean that the exponential scaling is even more dramatic at the top end.ħ. Approximately 60-70 should be plenty, and since you don't ever spam cast, having ~60-70 Mana Regen is sufficient.Īs long as you can cast Vortex and Blade Vortex without waiting for regen, you'll never feel like you don't have enough mana.Ħ.


This build can function on extremely low Unreserved Mana. Simply getting the Elementalist ascendancies and leveling the skill gems will provide a substantial boost to offense and defense no matter how well geared you are. Golems are spectacular in the early part of a league, because their effectiveness isn't contingent upon gear at all. This build starts out as a not-quite-glass cannon that largely relies on freezing enemies before they can do anything to you, but can easily be made a lot tankier with a little investment.Ĥ.
Void hunters uber cannon full#
Until you can afford to tank up, the best defense is a good freezefense.īlast-Freeze and full cold-conversion will enable you to freeze even extremely strong enemies with relatively low investment.

This principle is referred to as the "Skill Duration :: Seal Generation Ratio"ģ. You cast BV whenever you are at maximum seals or within about a. USE THIS EQUATION: Skill Duration - 1 >= 2*MaxSealTimeĬ. Your Skill Duration for BV is at least 1 second more than TWICE the time it takes to generate maximum seals. You have 4 maximum Unleash seals (creating 5 blades on a max seal cast)ī. Maintaining 10 Blades is easy and comfortable if the following conditions are met:Ī. Damage output is largely contingent on maintaining 10 Blades, since BV scales exponentially with the number of blades you have out.Ģ.
